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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Game info
PC

Flashback

Flashback
GenreAction Adventure
DeveloperDelphine Software
PublisherDelphine Software
Released1993
Rating
Graphics:9.0
Sound:7.0
Gameplay:9.0
Overall:8.0
Reviewed byndial
Flashback: The Quest for Identity, is an action adventure game developed by Delphine Software for the Amiga in 1992. Other 16bit versions followed 2 years later (MegaCD, SNES, PC-CD, 3DO, CD-i, Jaguar). The game combines some great features we already saw in Another World and Prince of Persia!
 
Review
FlashbackSTORY / GAMEPLAY
The year is 2142 AD. Conrad Hart, a research scientist who has spent the last few months preparing his thesis, accidentally found out -by using his new Molecular Density Analyzer- that some people have too high densities to be humans...! Yes, we have another alien plot to conquer humanity. He also realized that these individuals are actually top-ranking members, including military strategists, politicians and more. Afraid of being uncovered, the mysterious alien-likes kidnap Conrad, erase his memory and imprison him inside a high security hospital, from where he eventually manages to escape. The game starts showing Conrad's escape sequence where guards are pursuing him and he flies away with his hover-bike, finally crashing into the jungle. Conrad is presumed dead and left on his own. And here's where the action begins! The whole adventure takes place on an artificial jungle in a colony of planet Titan (Saturn's moon)! Conrad must go back to Earth to warn the authorities for the aliens' plans. He must exit the jungle and head to the capital city. During his quest, Conrad will jump onto several platforms and avoid or shoot down aliens using his gun, sometimes by sneaking behind them. The hero jumps and climbs everywhere he can and some of his movements demand great attention. Conrad can collect several items and solve puzzles by activating certain items to open locked paths, bridges etc. He must be also careful to look for generators in order to recharge his protective shield. Flashback is an awesome action adventure that offers a nearly cinematic "taste". The game is full of non-interactive animation sequences between its six levels, that will unveil the plot. The passwords are provided when you complete a level and also there are scattered some SAVE POINTS (consoles) in order to save your progress. Honestly the game successfully combines some of the beautiful features found in Another World and Prince of Persia!

GRAPHICS / SOUND
The visuals on the PC (DOS) version are identical to the original Amiga. The game offers gorgeous and colorful backgrounds, impressive sprites and, of course, smooth animation (with the use of rotor-scoping technology). The game also includes a few cinematic scenes that look good despite being comprised of relatively simple, flat shaded, polygonal shapes. Delphine Software managed to make another great and visually impressive game, as they mostly do. Unfortunately the sound does not feature the quality of the awesome Amiga intro soundtrack (due to the Ad-Lib limitations) but the PC version keeps the Amiga's digitized sound effects.
 
Screenshots
  • Flashback
  • Flashback
  • Flashback
  • Flashback
  • Flashback
  • Flashback
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Comparable platforms
Commodore Amiga OCS/ECS
Acorn Archimedes
PC MS-DOS
 
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
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The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
 
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